﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace FZKJ.Model{
	 	//sys_buttoninfo
		public class sys_buttoninfo
	{
		public sys_buttoninfo(){}
      		
		private int _id;
		/// <summary>
		/// 序号
        /// </summary>	
        public int id
        {
            get{ return _id; }
            set{ _id = value; }
        }        
			
		private string _btncode;
		/// <summary>
		/// 按钮编号
        /// </summary>	
        public string btncode
        {
            get{ return _btncode; }
            set{ _btncode = value; }
        }        
			
		private string _btnname;
		/// <summary>
		/// 按钮名称
        /// </summary>	
        public string btnname
        {
            get{ return _btnname; }
            set{ _btnname = value; }
        }        
			
		private string _btnclass;
		/// <summary>
		/// 按钮样式
        /// </summary>	
        public string btnclass
        {
            get{ return _btnclass; }
            set{ _btnclass = value; }
        }        
			
		private string _btnicon;
		/// <summary>
		/// 按钮图标
        /// </summary>	
        public string btnicon
        {
            get{ return _btnicon; }
            set{ _btnicon = value; }
        }        
			
		private string _btnmethod;
		/// <summary>
		/// 按钮函数
        /// </summary>	
        public string btnmethod
        {
            get{ return _btnmethod; }
            set{ _btnmethod = value; }
        }        
			
		private int _btnsort;
		/// <summary>
		/// 按钮排序
        /// </summary>	
        public int btnsort
        {
            get{ return _btnsort; }
            set{ _btnsort = value; }
        }        
			
		private int _isenable;
		/// <summary>
		/// 是否启用（0否1是）
        /// </summary>	
        public int isenable
        {
            get{ return _isenable; }
            set{ _isenable = value; }
        }        
			
		private DateTime? _createtime;
		/// <summary>
		/// 创建时间
        /// </summary>	
        public DateTime? createtime
        {
            get{ return _createtime; }
            set{ _createtime = value; }
        }        
			
		private string _createman;
		/// <summary>
		/// 创建人
        /// </summary>	
        public string createman
        {
            get{ return _createman; }
            set{ _createman = value; }
        }        
			
		private DateTime? _updatetime;
		/// <summary>
		/// 修改时间
        /// </summary>	
        public DateTime? updatetime
        {
            get{ return _updatetime; }
            set{ _updatetime = value; }
        }        
			
		private string _updateman;
		/// <summary>
		/// 修改人
        /// </summary>	
        public string updateman
        {
            get{ return _updateman; }
            set{ _updateman = value; }
        }        
			}
}